System: The Code of Warriors and Wizardry (Tabletop RPG)
GM: simonpaulburley
Where & When: Room: Dunwich, Slot: 8. Sunday evening
Players: 3-5
PVP: No
Mature Themes: No
Player Led: No
Just when you thought you could finally relax! After a string of harrowing adventures (and a narrow escape from the last town’s authorities), your weary band of heroes found the perfect hideaway: a remote village with a surprisingly potent ale.
Now, recovering from epic hangovers, your peace is shattered. A wounded dragon crashes just outside town, pursued by fanatical sky-faring purifiers with a devastating arcane cannon!
Can you commandeer their ship, save the beast, and unravel a plot that threatens more than just a dragon’s life? Prepare for high-flying action and desperate choices!
Suitable for beginner and expert alike.
Note: Though successfully run at a previous convention powered by The Code of Warriors and Wizardry 2d6 rules, this session will probably be offered using and even slicker version of the game I’m currently developing and playtesting.
