The Dirty Half-Dozen

System: Savage Worlds   (Tabletop RPG)
GM: David Elrick
Where & When: Room: Gawain, Slot: 3. Saturday morning
Players: 3-6
PVP: No
Mature Themes: No
Player Led: No

Description:

In a second-hand fantasy realm that will never fill a trilogy, the final battle of good vs evil is only a few days away. Just as soon as the Dwarves sober up, in fact.

You are Goblins – lowest of the low in the army of evil. Your projected role in the forthcoming battle is as arrow-fodder, or squished underfoot to improve the ground for the heavier Orcs and Hobgoblins behind you – or perhaps, if the battle is delayed too long, as emergency trail rations for the Ogres.

However, the Necromancer has need of a small group for an important job. It’s a simple task: go behind enemy lines, get into a wizard’s castle, evade the guards, get the girl and get out. It says a lot that the only way to avoid a certain and gruesome death is to volunteer for a suicide mission.

Smoke me a Kobold – I’ll be back for… never mind.