Criminals Underground- Rise of the Shelbys

System: Never Going Home   (Tabletop RPG)
GM: Goober
Where & When: Room: Carcosa, Slot: 7. Sunday afternoon
Players: 4-5
PVP: No
Mature Themes: Yes
Player Led: No

Description:

France, 1916.

Before the suits, the gangs, violence and the empire. Before anyone in Birmingham feared the name Shelby…

There was the mud. The cold. The dark. The silence underground.

Tunnellers. Sent beneath the enemy lines with shovels, explosives… and orders that didn’t care if they came back.

Down there, it’s different. The air’s wrong. The walls shift. And the deeper they dig, the less it feels like war… and the more it feels like something’s watching.

Something that doesn’t belong to the Germans.
Something that doesn’t belong to this world.

This is where the Peaky Blinders were really made. Not in the streets—but in the dark beneath France.

Where men break.

And something else takes their place.

Never Going Home is a tabletop role-playing game set in a dark, alternate-history World War I, where the intense suffering of the Battle of the Somme in 1916 tears the veil between realities.