List of Freeforms for 2020

Continuum 2020

We’re updating the Freeform signup process. Registrations to play in the Freeforms aren’t open yet, but will be handled on this site when they are.

We have a range of fantastic offerings from well established game writers, with at least 11 games running across the weekend. This is the current offering, everything from psychological drama to modern horror, high fantasy to science fiction, and both small games and a large Gloranthan freeform.

This is the current full list – as of 15 March, as ever things may change – and their total numbers of players and slots in the programme:

Friday 8pm: Circus of Wonders & Shadows (12). Nighthawks (12)

Saturday: 9am: Four Gods and A Funeral (18), Better Living through Robotics (10)

Saturday: 2pm: Aftermath (22), A Dream is Just a Dream (8)

Saturday: 8pm: Night Train (13), BTL (10)

Sunday: 9am: Winning the Peace (10). By Airship… (13)

Sunday: 2pm: White Bear & Red Moon (30)

Sign-up details will be coming soon, but remember that you’ll need already to have registered on this site and bought your pass, so don’t delay and take advantage of the early-bird prices!


A Dream is Just a Dream

GM: queenortart
Where & When: Room: tbc, Slot: Saturday 2pm
Min. Players: 8
Max. Players: 8
Male Characters: 4
Female Characters: 4
Gender-Neutral Characters: 0
PVP: No
Mature Themes: Yes
Player Led: Yes

Description:

It is 1951 and time has gone by since the events of Casablanca, and the Charles's Investigations. Can a novel therapy using drug-induced shared lucid dreams revitalise the marriages of Nick and Nora Charles, and Victor Laszlo and Ilsa Lund, or will they find that their futures lie apart? A game where Film Noir couples (from Casablanca and The Thin Man series) engage in relationship counselling. Expect high drama, angst, and past wounds to be revisited.

Costuming is not essential, but would improve the atmosphere of the game. We suggest anything that would not look too out of place in a film-noir setting. There will be an optional post-game structured debrief to allow players the opportunity to decompress.

Note: Please be clear that this is a game, and none of the authors are real-world therapists. Characters in this game are two canonical heterosexual couples, and the writers have extrapolated beyond the closing credits.

There will be 2 simultaneous runs, each of 4 players, with a shared briefing


Aftermath

GM: Nickeyb
Where & When: Room: tbc, Slot: Saturday 2pm
Min. Players: 22
Max. Players: 22
Male Characters: 9
Female Characters: 11
Gender-Neutral Characters: 3
PVP: Yes
Mature Themes: Yes
Player Led: No

Description:

It is the 3rd century of the 2nd calendar. Earth is still the centre of human expansion in the galaxy but it is ruled by a despotic totalitarian Federation. Fighting against them are desperate rebel factions led chiefly by Roj Blake and his misfit crew of criminals and freedom fighters.

Two months ago there was a war with aliens from the Andromeda galaxy. Blake gave warning in time but a great deal of the Federation fleet were wiped out and the President was killed. The High Council have been forced to deal with recognised leaders of the rebellion that they would rather have hunted down like dogs. An uneasy Peace Conference has been called on an independent space station, Space City, in order to broker a lasting solution.

Is this the time for the Federation to finally be forced to change? Will the rebel leaders live up to their legends or will easy power go to their heads? Is this a time for war, or a time for peace? This is a game of politics, intrigue and ideology based on the tv series, Blake's 7.


Better Living Through Robotics

GM: queenortart
Where & When: Room: tbc, Slot: Sunday 9am
Min. Players: 10
Max. Players: 10
Male Characters: 0
Female Characters: 0
Gender-Neutral Characters: 10
PVP: Yes
Mature Themes: Yes
Player Led: No

Description:

In the BioDome, the last known outpost of human civilization, life is as beautiful and technologically advanced as we always pictured it would be: flying cars, automated kitchens, and of course, personal robot assistants. Robots, so helpful and affordable these days, allow humans the life of ease that they deserve. And, despite all of them having individual personalities, they are completely trustworthy because every one of them is programmed to obey the Four Laws above all else. These everyday wonders are all thanks to the benevolent corporation Solar Energies! Solar Energies runs the BioDome that makes our lives possible and produces the new technologies that make life a joy. Its founder and CEO is the genius who harnessed solar power even after the Catastrophe blackened the skies. Now she has called a family board meeting to decide who among her children will succeed her as CEO. They have come, with their loyal robot assistants in tow and a multitude of secrets to hide. Like all utopias, it is not as cheer


BTL - The Director's Cut

GM: Martin
Where & When: Room: tbc, Slot: Saturday 8pm
Min. Players: 10
Max. Players: 10
Male Characters: 4
Female Characters: 4
Gender-Neutral Characters: 2
PVP: No
Mature Themes: Yes
Player Led: No

Description:

Six different "Micro-Larps" with varying themes from 'Dark Cyberpunk' to 'Firefly' to 'Girl Genius/Dune mash-up' to 'Vorkosigan/Aliens' to 'Warehouse 13/Eureka' through to 'Hitchikers/Bill & Ted inspired Comedy'.

Details of the games can be found here

All players will play 5 of the 6 games. Individual games vary in size from 4-6 players. Two games will run in parallel at any one time.

Each game requires reading 1-2 sides of A4. All text is designed to be 'Dyslexic-friendly'.

Some of the games have specific "Warnings" sections. As you will be expected to play all but one of the games please ensure you read ALL these Warnings.


By Airship Across the Amazon!

GM: CJ
Where & When: Room: tbc, Slot: Sunday 9am
Min. Players: 11
Max. Players: 13
Male Characters: 0
Female Characters: 0
Gender-Neutral Characters: 13
PVP: No
Mature Themes: No
Player Led: No

Description:

A Steampunk adventure set in the reign of Queen Victoria, where etiquette, manners and an unshakeable faith in the glory of the British Empire and the God given virtue of Imperialism combine with magnificent technological achievement and high adventure in remote corners of the World.

The game is primarily set on a very cramped airship, and unlike traditional freeforms new information will be come available depending on player choices and actions: it is likely you will ask a GM stuff, and a GM will tell you new facts both individually and as a crew (like an rpg, in fact). All characters can be of either gender (only surnames are assigned) and romances do not presume any given genders - we will discuss your desires in casting. Character sheets are two pages, background material minimal.


Four Gods and a Funeral

GM: mej
Where & When: Room: tbc, Slot: Sunday 9am
Min. Players: 18
Max. Players: 18
Male Characters: 9
Female Characters: 9
Gender-Neutral Characters: 0
PVP: No
Mature Themes: Yes
Player Led: Yes

Description:

1532, the Island of Arin. The peace negotiations are not going well. Suspicion and secrets are rife, decades of bad blood between Roknar and Chalion making peace seem a nearly impossible hope. Worse, the Roknari Prince has died suddenly – some might even say suspiciously. With a lethal curse hanging over the royal family of neutral Arin, will its last remaining Queen salvage the chance for peace before disaster strikes again?

Four Gods and a Funeral is an angsty, political fantasy game set in the world of Lois McMaster Bujold’s Five Gods books: a world reminiscent of 15th/16th-century Spain.

This game does have some mature and potentially difficult themes, including stillbirth/infant mortality, religious persecution, drug addiction, child neglect and the death of (adult/teen) children. As such, this game is not suitable for anyone under the age of 18.

Costuming is not mandatory, but is encouraged, and should be renaissance fantasy style.


Night Hawks – The Run for Ragnar

GM: MalcolmC
Where & When: Room: tbc, Slot: Friday 8pm
Min. Players: 12
Max. Players: 12
Male Characters: 0
Female Characters: 0
Gender-Neutral Characters: 12
PVP: No
Mature Themes: Yes
Player Led: No

Description:

Inspired by the rpg Night Witches, but in a setting rather similar to the BSG reboot – a rag-tag collection of civilian pilots and military dropouts are gathered together to gather the last human survivors and take them to a rendezvous on the edge of the Twelve Colonies.

Ex-military types look down on civilians, there are tensions between those from different colonies, and difficult choices to make about who can be saved. As tensions rise, will they have consequences when our pilots launch their ships and head into danger to rescue more survivors?

Most of the characters will be pilots and navigators – but there are also roles for a commanding officer, a chief engineer, and a medic.

More Information at Second Masque


Night Train

GM: Charlie
Where & When: Room: tbc, Slot: Saturday 8pm
Min. Players: 13
Max. Players: 13
Male Characters: 2
Female Characters: 2
Gender-Neutral Characters: 9
PVP: No
Mature Themes: No
Player Led: Yes

Description:

It is a perfectly ordinary day when you got on the train. How were you to know all was not quite as it seemed? Your life and your fate are in your hands on the Night Train. You are heading towards your destiny, but where will you get off?

Characters from very diverse backgrounds are on a train together. They have to work out what is going on, why they have been thrown together and how to extricate themselves from the situation in the best possible way.

Character sheets plus game rules are generally about 6 sides long for each player.

Some characters will be given new information to read in-game. It is possible on the casting form to indicate whether or not you wish to be one of these.

Some characters may require more elaborate costuming, but some have very little costume requirement. It is possible to indicate on the casting form which you prefer.


The Circus of Wonders and Shadows

GM: Charlie
Where & When: Room: tbc, Slot: Friday 8pm
Min. Players: 12
Max. Players: 12
Male Characters: 5
Female Characters: 5
Gender-Neutral Characters: 2
PVP: No
Mature Themes: Yes
Player Led: No

Description:

It is 1930, post-show in the tents of the Circus of Wonders and Shadows. The public have all gone home, only those that make their living from the sawdust and the spangles remain. The Circus is set up outside yet another dirtball town somewhere in midwest America, but the Great Depression is beginning to tighten and the audiences are not what they once were. The circus folk are uneasy in the face of an uncertain future. The fairy tales told by those from the Old Country, tales of blood and sacrifice, are beginning to take root in people's minds. The wind that whips between the guy ropes is beginning to taste of dust and ashes. What can a few outcasts and outsiders desperate to keep the magic alive do in the face of an uncaring world?

The Circus of Wonders and Shadows is a game of dark fantasy and deception in a world that sits on that uneasy edge between magic and reality.


White Bear and Red Moon

GM: Claudia
Where & When: Room: tbc, Slot: Sunday 2pm
Min. Players: 18
Max. Players: 30
Male Characters: 16
Female Characters: 9
Gender-Neutral Characters: 5
PVP: Yes
Mature Themes: Yes
Player Led: Yes

Description:

Heroes and heroines, people of influence and wannabes, people with honest intent and without – all meet in Dragon Pass, site of massacres, mighty civilizations, and unprecedented magical events. They meet for this years magical Ritual of Renewal, to be performed by the Red Emperor to bolster “The Great Compromise”, maintain the universe, protect the world from Chaos and reinforce his cosmic authority. The ceremony is sacred and performed under an inviolate truce but also influences the balance of power in the world.

This year the omens are terrible and auspices. The southern barbarians have rebelled, proclaimed Argrath to be king, and defeated the Lunar Army led by Jar-eel the Razoress. The Lunar army was routed, Jar-eel killed (she had to crawl back out of Hell), and the Lunar Provinces largely lost. The big ritual needs to be performed, lest the world crumble further. But the worst news has just arrived - Argrath and his companions arrived on site!


Winning the Peace

GM: Alison Rider-Hill
Where & When: Room: tbc, Slot: Sunday 9am
Min. Players: 10
Max. Players: 10
Male Characters: 6
Female Characters: 4
Gender-Neutral Characters: 0
PVP: No
Mature Themes: Yes
Player Led: Yes

Description:

You are part of a small mixed group of civilian and military personnel from a Casualty Clearing Station outside Mons, who are on your way back to England following the Armistice. What will England in peace time bring for each of you? Having won the War, will you each be able to win the peace? Outside the train the flu epidemic rages, and social change cannot be stopped with the recent announcement of female suffrage only one of the changes that you will have to come to terms with.

Costuming, for the period

Character sheets 4-6 pp

Health & safety shouldn't be an issue