THE WILBUR (Series 1 episodes 1&2 “Fools Rush In” and “Where Angels Fear to Tread)
System: Manifold (Tabletop RPG)
GM: 226, simonpaulburley, simonpaulburley, [email protected], , 2018-06-03 22:43:03, , 0, simonpaulburley, and 226
Where & When: Room: Main Hall, Slot: 3
Mature Themes: No
Player Led: No
(Series 1 episodes 1&2 “Fools Rush In” and “Where Angels Fear to Tread)
Set on the titular U.S.S. Wilbur (ECV-196), an exploratory space vessel in the Planetary Union. You are Captain & crew of the ship. You’re not the best they've got. There are 2,000 ships in the fleet. They all need a crew.
Pregens available but, ideally, you’ll make your own characters. Human, Alien, Artificial or any combination you want. The Union ain’t fussy. Your mission – a distress signal received from the U.S.S. Valiant (EV-27). She went missing a century ago, trying to breach the energy barrier at the edge of the Galaxy. Now go find out what happened. Hurry. The signal comes from a disputed region. The Krill may already gave dispatched ships of their own to investigate.
But what’s that knocking in the Quantum drive? That last delivery of Dysonium smelt a bit off……
Notes: Manifold is my multi-genre rule set. 2d6, easy to learn/play. Massive fun. Magic happens if you roll doubles (Warning: I’ve also watched “Discove