The Siege of Sukiskyn

System: BECMI Dungeons and Dragons   (Tabletop RPG)
GM: BECMI Berserker
Where & When: Room: Pavis, Slot: 4. Saturday afternoon
Players: 5-8
Mature Themes: No
Player Led: No


In the east of the Grand Duchy of Karameikos, the goblins tribes of the Dymrak Forest are rising, joining together in attacking innocent homesteads and slaying all within. Why this is happening is anyone’s guess, but the rumour is that the goblins have been brought together under the banner of a Hobgoblin King seeking an old treasure.

Of course, you are blissfully unaware of this. After meeting with a man called Stephen in the logging town of Kelvin, you accepted his offer to meet him at his homestead of Sukiskyn, so that you may escort his latest shipment of horses to the Calarii elves. Easy money. Except that when you arrive at Sukiskyn, that money may be earned with a considerable amount of bloodletting…

**This game forms the first part of the excellent B10 Night’s Dark Terror adventure module, written by Jim Bambra, Graeme Morris, and Phil Gallagher, and published in 1986. You will play as 4th level characters, as you attempt to win the Siege of Sukiskyn and, perhaps, defeat the Hobgoblin King.**