The Passage of the Altairean Rose (GURPS 4e (Steampunk))

The Passage of the Altairean Rose

System: GURPS 4e (Steampunk)   (Tabletop RPG)
GM: Phil Masters
Where & When: Room: Treroose House, First Floor, Kitchen, Slot: 3
Players: 4-5
Mature Themes: No
Player Led: No


The paraplanetary airship *Altairean Rose,* operating out of Port Antarctica, has been posted lost, presumed destroyed with all hands. But some will not accept that verdict. She was not the stoutest of vessels, to be sure, but there is no evidence of boiler explosion or Faradayan flux collapse, and no wreckage has been reported anywhere among the known worlds.

You have been commissioned to determine the truth. But if one paraplanetary vessel can simply vanish, is it wise for others to seek to follow?

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