System: Mythras (Tabletop RPG)
GM: Antalon
Where & When: Room: Monster Island, Slot: 4. Saturday afternoon
Players: 4-4
PVP: No
Mature Themes: No
Player Led: No
The Heartless Houri reverberates to the piping of the mad pirate Muammar. Despite the drone you focus on the tale spun by Ahnnu, a charismatic chancer newly arrived in Port Grimsand. He tells of an ancient palace and an opulent people, so wealth they bathed in gems and robed themselves in gold-spun garments, lords of this island before some forgotten fate befell them. You could not resist the lure of adventure and set off with Ahnnu and his loyal followers to the ruins surrounding Port Grimsand. You remember a corridor of mirrored black stone stretching before you, the grunting snarl of a naked ape-like creature skin sickly pale! You Awaken trapped in the primordial ruins of a long-lost sorcerous people. Can you navigate this eon-old structure, seize its ancient treasures and overcome the machinations of Ahnnu and the frog-god he serves, or will your bones be added to these dust-ridden passages? A dungeon crawl for four player-characters, racing against time, opposed by enemies ancient and modern!