System: HARP Steampunk (Tabletop RPG)
GM: Phil Masters
Where & When: Room: Dunwich, Slot: 7. Sunday afternoon
Players: 3-5
PVP: No
Mature Themes: No
Player Led: No
In a steampunk London where clockwork devices may have minds of their own and mad science threatens to run amok, you are a band of investigators and consulting detectives dealing with the kind of problems that leave Scotland Yard baffled. Your latest case appears relatively simple, though; Sergeant John Cruikshank, recently honourably discharged from the Army, has gone missing. He’s probably sleeping off a couple too many whiskies somewhere.
But his wife insists that’s not like him. Mind you, she also insists that her house is being haunted by a phantom with her husband’s voice… Perhaps this is another strange case after all.
An introduction to the upcoming HARP Steampunk, from Iron Crown Enterprises.