Steam Lords of the Ramtops
System: Discworld RPG/GURPS Steampunk (Tabletop RPG)
GM: Phil Masters
Where & When: Room: Treroose House, First Floor, Kitchen, Slot: 6
Mature Themes: No
Player Led: No
In the dark brown future of the Disc, there is only ... *Whaaaat*?
Everything changes. On the Discworld, in less than a century, steam trains have been followed by airships, and semaphores by electricity. But with Uberwaldian steam leviathans massing on the borders of Borogravia, and Quirm investing in devious new naval weapons, the First Council of Ankh-Morpork surely needs very smart agents indeed to keep the peace.
It's got you.