Saving Port Yrran

System: D&D 5e (Tabletop RPG with pre-gens and minis)   (Tabletop RPG)
GM: DannyH
Where & When: Room: Main Hall, Slot: 1
Players: 2-4
Mature Themes: No
Player Led: No


You wake in the earliest dawn light. There is no recollection of last night or any events in the immediate past. Instead, the only thought in your head is that you must go to the docks. Half in a trance you rise, prepare yourself as if for an expedition and join your companions. Not a word is spoken as you leave the inn and walk down through the streets of Port Yrran. Every window is closed. The air feels thick and strangely warm, the sky is rose-pink. There is utter silence except that, somewhere in the town, a bell is tolling, faintly but consistently. As you emerge onto the seafront, something is obviously very wrong.
This is a ‘competition’ adventure run 3 times at a house convention, last year. Can you beat the high score and even save the town in the process?