Safe From Home

System: ElfQuest   (Tabletop RPG)
GM: estaphin
Where & When: Room: Innsmouth, Slot: 6. Sunday morning
Players: 3-6
PVP: No
Mature Themes: Yes
Player Led: No

Description:

The elves are on the move – a ragged group of trolls have taken their home by force. Depleted and starving, the elves depart for new territory. The white cold is only months away. Humans lie in one direction, with their villages and superstitions. To the north lies wasteland, where nothing grows. The only way lies south towards the sea. Can the advance party (the PCs) find somewhere safe for the remains of the tribe to rest for the duration of the cold season or will an old curse by Sheleya Stonefoot prove their undoing?
No experience of ElfQuest is necessary and pre-generated characters will be provided.