No country for Old Kobolds (Dungeonworld)

No country for Old Kobolds

System: Dungeon World   (Tabletop RPG)
GM: Zuki
Where & When: Room: Howard House, First Floor, Room 6, Slot: 2
Players: 3-5
Mature Themes: No
Player Led: Yes


Why do we all hate kobolds so much? It’s just a matter of course that in every fantasy rpg you play your first level adventurers will go out and murder a couple dozen kobolds, collect their loot, a bit of experience and move on to bigger badder things. Ever wonder what the kobolds thought about all this? Ever think maybe all those kobolds aren’t the bad guys we make them out to be? Well No Country For Old Kobolds is built to explore the world through their eyes! Sometimes this view of the world can be comedic, sometimes heartbreaking, sometimes heroic.

You'll play champion kobolds - the best of the best - protecting your village from the kingdoms that you created during game setup. As your kobolds die they pass traits down to their children, each generation getting stronger and more capable! You'll fight for your village in a game of survival, heroism and black comedy.

This game contains much player generated content, with the players and GM designing the threats in the game world and running with th

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