Nightmare on the ice

System: Savage Worlds   (Tabletop RPG)
GM: David Elrick
Where & When: Room: DUNWICH, Slot: 3- Saturday morning
Players: 3-5
Mature Themes: No
Player Led: No


Long ago, the great city of Felstad sat at the centre of a magical empire. Its towering spires, labyrinthine catacombs and immense libraries were the wonder of the age, and potions, scrolls and mystical items of all descriptions poured from its workshops. Then, one cataclysmic night, a luckless wizard unleashed a magic too powerful to control. A vast storm rose up, an epic blizzard that swallowed the city whole, burying it deep and leaving nothing more than a vast, frozen wasteland.

After a thousand years, the magical winter has passed. The snows are receding, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures, monsters, demons and magical constructs. It is an evil, dangerous place. The city has acquired a new name: ‘Frostgrave’. Now wizards and their warbands flock to the frozen city, seeking knowledge or treasure. Many never return.

Venna the raven-haired, niece to Earl Tostig, has been kidnapped. Her kidnappers have headed for the frozen city.