Into the Haunted Ruins of Dura

System: Wordplay 2e   (Tabletop RPG)
GM: Graham
Where & When: Room: Main Hall, Slot: 3
Players: 4-6
Mature Themes: No
Player Led: No


By our reckoning it is 260AD, 1013 years since the founding of the Eternal City. Now, the Desert Queen Zenobia of Palmyra sweeps all before her. That’s where you come in. A ragtag group of fearsome mercenaries, agents of Zenobia, riding the crest of a new wave.

You are summoned to court for an audacious mission, deep in the chaos of part conquered territory, to the haunted ruins of the devastated and abandoned city of Dura-Europos. There it is said are rare treasures of ancient Macedon, whispers and rumours of powerful sorceries sourced from Bāb-ilim, the first great tower, Babel, the ‘Gates of God’ in ancient Akkadian. Zenobia needs ancient relics, perhaps an Alexandrian superweapon, that will propel Palmyra into a new age.

This meticulously researched, monster laden, swords and sandals story, faithfully reconstructs actual events that altered the course of history. Players should have at least degree level in the Classics and be fluent in either Aramaic or ancient Greek. Or have watched Scorpion Kin

1 thought on “Into the Haunted Ruins of Dura”

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.