How to get ahead on Monster Island

System: Mythras   (Tabletop RPG)
GM: Antalon
Where & When: Room: Monster Island, Slot: 7. Sunday afternoon
Players: 4-6
Mature Themes: No
Player Led: No


In the Heartless Houri pub, on the Street of Illicit Pleasures in Port Grimsand, the pirate Muammar tells a tale. Between bagpipe song, Mummar claims that high in the Northern Tane mountains, beyond Skull Point, lies a city of gold! You know this to be true. You also know that the city is built on the blood, sweat and lives of slaves, because you are one of those slaves! Your minds clouded by sorcery of the High Folk and your will sapped, a life of drudgery with the reward of a quick death is your best hope. But now an opportunity unlooked for, a chance for freedom! Your mind clears, as you stare down into a pit that your labours have uncovered. In the pit, an unexpected find! Can you grasp this chance, draw together and escape the mountains? Or, will the terrors of Monster Island or the sorcery of the Masters take you first?

A game for six players, a combination of human and Lizardfolk escaped slaves fleeing the sorcerous High Folk of Monster Island.