Five Gods Go to the Seaside (Discworld RPG (2nd edition))

Five Gods Go to the Seaside

System: Discworld RPG (2nd edition)   (Tabletop RPG)
GM: Phil Masters
Where & When: Room: Main Hall, Slot: 2
Players: 4-5
Mature Themes: No
Player Led: No


You aren’t much of a pantheon, but you are accustomed to getting by. The humans of Little Creeper Swamp don’t ask for too much, and believe enough, and no missionaries have come poaching on behalf of the big boys up on Cori Celesti for years now.

But that was before the railway. Before the outside world came knocking with steam and steel. Your worshippers are getting antsy. And how can you keep them down on the swamp, once they’ve seen Quirm?

So it looks like time to take a trip out of the swamp yourselves. Time to remind wandering worshippers that about some old-time religion. And hopefully not time to dodge retaliatory lightning bolts from the Hub.

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