System: The Dee Sanction (Tabletop RPG)
Where & When: Room: CARCOSA, Slot: 5- Saturday evening
Mature Themes: Yes
Player Led: No
In 1563, the Queen passed an Act Against Conjurations, Enchantments and Witchcrafts.
In 1564, John Dee and Francis Walsingham convinced the Queen to pass an amendment to the Act — The Dee Sanction — that permitted the practice of magic in defence of the realm. It supported the potential for those who used their heretical knowledge to work off their sentence in service to Her Majesty. That capacity for reprieve fell within the jurisdiction of Walsingham and Dee. They controlled those fortunate malefactors as Agents, bound to a covert intelligence service.
You’re an Agent of Dee; not out of choice, but out of some twisted sense of self-preservation. Somewhere between conscription and penance, you work for Walsingham and Dee to make amends. You have a faint hope that you can use your talents to earn your pardon and absolution.
You have been sent to Gedney in the Parts of Holland to investigate and resolve the plague of flies befouling the village and blighting the inhabitants.