1. Goblins — 2. Quest — 3. ??? — 4. SUCCESS!!!

System: Goblin Quest   (Tabletop RPG)
GM: FGR
Where & When: Room: Innsmouth, Slot: 6. Sunday morning
Players: 2-5
PVP: No
Mature Themes: No
Player Led: Yes

Description:

“A new days dawns on the Great Battle Camp. The orcs march in the square outside their barracks, the hobgoblins file and crossreference in the Grey Wards, the bugbears plot and scheme in the Dun Inn. Above it all, the Black Tower of the wizards stands proud, holding the wicked sorcerer-generals that command the army to The War… And underfoot, in the dank caverns under the world, in the Green Pits, spawn the goblins. The goblins are bred for war, for cannon fodder, for hopeless attacks, for death… You are a goblin. You have a week to live and you are going to make a mark. You are going to undertake… A GOBLIN QUEST.”

Basically, let’s do harebrained stuff with a bunch of endearingly dim and curious goblins, possibly achieving legendary success along the way.