Friday Agenda

Stuff about Friday

This is the list of games that are being run this year on Friday:

Slot: 1 Friday Afternoon

GM: Matt Sanderson

Behind a Mask of Gold

System: Trail of Cthulhu

Description:

South Africa , 1890. After the Witwatersrand Gold Rush four years ago, a handful of large companies dominate the mining operations in the region, but a number of smaller companies still claim territories. It’s hard work, but there are almost boundless riches available to those who have the money and power needed to bring it out of the earth. But what else waits in the depths of the earth, waiting for the greed of man to bring it once more into the light

Number of Players: 6


GM: Glen Blyth

Title: Over the Hills and Far Away

System: Duty and Honour

Description:
It is 1809 in Spain and the British are fleeing the French. At the port of Corunna the battered British are fighting a desperate rearguard action to board ships and flee home. The French guns bellow long into the night and their drums never cease, it’s said that there’s a French soldier for every grain of sand in Corunna, and looking at their lines they might be right.  You’ve got bigger problems though, you’ve just got a new a brand new Lieutenant on the eve of the toughest battle ever fought, a Sergeant who scares you more than the French, a Corporal who’d sell you for a bottle of brandy, a deadshot who isn’t what he appears and a ‘reformed’ cutpurse drummer-boy.  Just another day for a rifleman in the glorious 95th.

“Soldiers win battles, Generals get the credit.” – Napoleon Bonaparte
Number of Players: 5

Tags: Empire!, Sharpe, Gentlemen & Scoundrels, Napoleonic Military Romp


GM: Nigel Clarke

April in Paris

System: Call of Cthulhu 7th (World War Cthulhu)

Description:

Looking for some fast francs you take a job to find a Russian Emigre general in 1938 Paris.

Number of Players: 4 – 6


GM: David Maple

System Kingdom by Ben Robbins

Description:

Kingdom is a GM-less diceless roleplaying/story game. The Kingdom refers to a community or organisation that the players all belong to. It could be a real medieval fantasy kingdom, or the crew on a deep space research vessel, or the pupils and staff at a school of witchcraft and wizardry, or a whole metropolis or just the cops down at Precinct 14.
At the start of play, the group will build the Kingdom together and then, through their characters, they explore what the future holds for the Kingdom and it’s members. The game revolves around resolving Crossroads, (yes or no decisions that shape path the Kingdom will take) players may have different ideas on which direction the Kingdom should be going and have different methods or influencing the decision. Perspective players can predict the outcome of a decision.Touchstone players are in touch with the mood of the populace, and can push the Kingdom towards Crisis if they aren’t happy. However only Power players actually get to decide what happens.

Number of Players: 3


GM: Steve Ellis

Title: A Time of Harvest

System: Call of Cthulhu 7th

Slot: 1 Friday Afternoon

Description:
No. of Players:

GM: Frederico Ezequiel Sohns

Title: The Princess and the Oracle

System: Nibiru

Slots: 1 Friday Afternoon

Description:

Welcome to Nibiru: a huge space station, home to millions, where stories of mystery, horror, drama and struggle are written on a daily basis. The characters play the role of Vagabonds; people that awake with no memories of their pasts. However, they will soon discover that their forgotten memories hold more significance than they could imagine, and that the key to their past lies in securing their future. Nibiru uses a novelty system that builds your character as you recover your lost memories. It is designed to put your story first, and to help you and your fellow players tell tales of self-discovery set in an unusual and wondrous sci-fi setting full of mysteries and opportunities for adventure.

Players: 3-4


GM: Scott Dorward

Title: Death to El Jefe!

System: System: Hot War (mechanics only, different setting)

Slot: 1 Friday Afternoon

Description:

Revolution has come to the Caribbean island of Corto Maltese, again. The forces of the hated despot known as El Jefe — a former revolutionary himself — are on the run. This time things will be different. This time the people will be free. Amidst the chaos, four men are thrown together by circumstance. Each is very different, but tied to the others in a way none of them could have imagined. The turmoil of the revolution presents an opportunity for each to shape events in his own image, but who will prove the strongest?

Number of Players: 4 (Adults only)



Slot: 2 Friday Evening

GM: Paul Lawrence

Break on Through (To The Other Side)

System: Savage Worlds – Mutant Chronicles

Description:

‘Science Fiction meets Wuxia style Gun Kata in a battle of Good vs Evil’

(An introductory scenario to the futuristic Dieselpunk Setting of Mutant Chronicles. No setting knowledge required)

The planet Mercury, has a network of underground cities, inhabited by the citizens of the Mishima Megacorporation.  The planet is proliferated with Mishima controlled mines, which provide a huge source of income for the megacorp.  Today started with an earthquake growing in force over several minutes, before finally a huge decaying spire pierced one of the underground motorways, tossing cars and trucks around like rag dolls. A portal on the spire opened releasing the stench of decay, and spewed out the forces of the dreaded Dark Legion, beings from a dark dimension. Their aim: corrupt or destroy the living.

The fate of a world rests on the courage of five disgraced samurai…

Number of Players: 5


GM: Glyn White

In Harm’s Way

System: Call of Cthlhu 7th Ed

Description:

1930s United States, a private detective agency in Cthulhoid noir territory: Amy Cullers, a fashionably dressed and heavily made-up woman who could be any age from eighteen to thirty five needs to talk privately: ‘I need help, see, and you’re the one to do it, if anyone is. I have a proposition for you that could be a real money-spinner for us both. I got the knowledge, you got the skills to seal the deal.’ It is apparent that she is sincere and very nervous about what she is asking you to do.

Keywords: noir adult themes, death, night, rain, blood

Number of Players: 4


GM: Stephanie McAlea

The Derelict

System: Call of Cthulhu 7th (Modern)

Description:

When a large Reefer cargo vessel looms out of the ice and fog in the North Atlantic the crew and passengers of the ‘Delilah’ decide to take a look.  Prompted by Maritime Law they decide to search for survivors and to find out if anyone is still alive aboard the apparently abandoned vessel.  After all, the salvage rights must be worth millions, right?

Number of Players: 6


GM: Matt Sanderson

Lord, Help My Poor Soul

System: Call of Cthulhu 7th Ed

Description:

Professor Henry Reynolds is a world-renowned expert of Gothic Literature. Every year he throws a lavish Christmas party for a select few from the academic community at his home in rural Oxfordshire. This year, the theme for the party is Edgar Allan Poe. The guests will dress up as characters from his stories, play party games and revel late into the cold, snowy night. What better way to spend Christmas Eve?

Number of Players: 6


GM: Robin Poole

Title: Devil and the Deep Black Sea

System: Sixth World (Shadowrun PbtA)

Description:

Amsterdam, United Netherlands, 2074AD

 

The call goes out for a team of shadowrunners to perform a “Simple” kidnap retrieval job, the first complication is that the victim is currently in an abandoned Arcoblock in the toxic North Sea, and the second is that you aren’t cleared to know the anything more. But you are going to take the job anyway come hell or highly toxic water.

 

A shadowrun adventure using the Sixth World adaptation of the Apocalypse Engine

 

Number of Players : 5


GM: Ian Sandford

Wheeling Dealing

System: Fear Itself

Description:

The Hunter family stubbornly turned a blind eye to it’s own secrets and lies until a routine trip to a Motorhome showroom somehow ended up in Hell.

Number of Players: 5


GM: Neil Gow

Title: The Tournament of Three Roses

System: Mouse Guard (hacked for Game of Thrones action)

Slot: 2 Friday Evening

Description:

A grand tournament held in the honour of three beautiful ladies from three rival houses, attended by the greatest knights in all of the land – what greater challenge could there be for a young set of knights? The prize? Gold, glory and the favour of a great Lord!
This is a game of Kings Guard – a Game of Thrones hack of Mouse Guard, focusing on a tournament set at a time before Robert’s Rebellion. Thrust into the swirling maelstrom of bravado and intrigue of a grand tournament, our posse of knights must prove their worth, bring honour to their Houses and their Lord and maybe, just maybe, prove themselves to one of the Three Roses!
Tags: Game of Thrones, lots of player narrative, cards and dice, ‘fighting and romance and intrigue’, potentially adult themes.
No. of Players: 4

GM: Eschille

Title: Arthurian themed Boardgames

System: Assorted Boardgames

Slot: 2 Friday Evening

Description:
The Pendragon Eschille warm up for this years Continuum with a selection of Arthurian themed boardgames with a playing time generally of 40-60 minutes. A few other themes may find their way into the box. Games will be for 2-6 players and with two of us we think we can oversee three groups (possibly more).
No. of Players:  up to 12 possibly more

GM: Frederico Ezequiel Sohns

Title: The Princess and the Oracle

System: Nibiru

Slots: 2 Friday Evening

Description:

Welcome to Nibiru: a huge space station, home to millions, where stories of mystery, horror, drama and struggle are written on a daily basis. The characters play the role of Vagabonds; people that awake with no memories of their pasts. However, they will soon discover that their forgotten memories hold more significance than they could imagine, and that the key to their past lies in securing their future. Nibiru uses a novelty system that builds your character as you recover your lost memories. It is designed to put your story first, and to help you and your fellow players tell tales of self-discovery set in an unusual and wondrous sci-fi setting full of mysteries and opportunities for adventure.

Players: 3-4


GM: Scott Dorward

Title: The Way of All Flesh

System: Call of Cthulhu

Slot: 2 Friday Evening

Description:

Reverend Cobb and his family have just moved to the small town of Boreham, in rural Massachusetts. The First Congregational Church has been without a rector since the disappearance of Reverend Winthrop earlier in the year. However unfortunate the circumstances, this may become a time of renewal for the Cobbs and the people of Boreham.

The reverend has challenges to overcome, however. Winter is here, and with it, long, dark nights and heavy snow, cutting the town off from the rest of the world. The townsfolk have become reclusive, and attendance at the church has dwindled. Surely the arrival of a new rector will bring the congregation back. Or maybe the problem is not that the locals have lost their faith, but that they have found a new one…

Number of Players: 4 (Adults Only)